PLEIADE: a playful approach to develop teachers’ inclusive learning design competences

INTRODUCTION

With sharply increasing cultural, linguistic and socio-economic diversity in Europe’s school populations, the shift towards educational practices that embrace the inclusion of all learners has become a priority. However, teachers need support in establishing inclusion as a cornerstone of their practice. PLayful Environment for Inclusive leArning Design in Europe (PLEIADE) is an Erasmus Plus Strategic Partnership for Schools that responds to this scenario by treating it as an opportunity for needs-driven educational innovation powered by teachers’ professional capacity building. PLEIADE basic assumption is that carefully orchestrated learner collaboration can support inclusive classroom dynamics and attitudes. However, in spite of decades of research work in the Learning Design field, the way teachers design collaborative learning activities for their students is still rather unsystematic and their designs are scarcely aligned with consolidated pedagogical knowledge in the field of Collaborative Learning. This is particularly true when technology comes into the equation and the design process requires decisions concerning the what, how and when of technology use.

Against this backdrop, the PLEIADE project proposes an approach to Teacher Professional Development that draws from research outcomes in several areas: Learning Design methods and tools, practice sharing behaviours and Learning Analytics for Self-Regulated Teacher Professional Development and, last but not least, gamification and games for learning. The approach is underpinned by a set of project methodological outcomes and tools that will be at the core of the workshop activities, as described below.

During the PLEIADE project, a multicultural community of teachers will engage in designing inclusive and collaborative activities with the support of researchers of the Institute for Educational Technology and the University of Sofia, the two academic institutions of PLEIADE. This effort will be scaffolded by the PLEIADE methodological outcomes and tools. Furthermore, the approach intends to leverage the competence about inclusion already developed by the PLEIADE teachers’ community to inform the fine tuning process of the PLEIADE results.

THE WORKSHOP

Target audience, aims and format

This pre-conference workshop of the ATEE Winter conference 2022 addresses all the stakeholders potentially interested in the PLEIADE project results: teacher educators, policy makers, teachers, school principals, researchers and other stakeholders interested in improving the ability of European educational systems to cater for the diverse needs of their students through collaborative learning approaches.

The aim of the workshop is to demonstrate the PLEIADE approach by engaging participants in hands on activities with some of the methods and playful tools developed by the project. Thus, the workshop will be highly interactive and playful. Participants will also be offered the opportunity to join the PLEIADE community of experts in inclusion, learning design and gamification and provide their feedback on the project outputs.

Workshop organization

The workshop is organized by the Institute for Educational technology of the National Research Council of Italy, coordinator of the PLEIADE project. It will take place in the same premises of the ATEE 2022 Winter Conference, in Sestri Levante, Italy.

Chairs:

Donatella Persico and Francesca Pozzi, CNR-ITD

Registration

Participation in the pre-conference workshop is free of charge but registration is mandatory. There is a limit to the number of participants, so registrations will be accepted until the limit is reached. In case your registration was successful ad then you decide not to participate, please let us know by writing to pleiade-atee2022-ws@itd.cnr.it

To register, please click here

Further information

For further information, please contact pleiade-atee2022-ws@itd.cnr.it

Draft Agenda

14:00-15:45
Opening and introduction to the PLEIADE project
Ice Breaking session
Keynote address
I4Ts Game presentation
Gamification Interlude

15:45-16:15 Coffee Break

16:15- 17:30
I4Ts Game presentation
I4Ts Game sessions
Discussion

17:30 Closing session

The PLEIADE project is co-funded by the Erasmus+ programme of the European Union (Agreement number 2020-1-IT02-KA201-080089). The European Commission’s support for the production of this webpage does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.